homebrew wondrous items 5e

On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. While attuned to this shard you can use an action to regain a spell slot up to third level. Advanced Search. Wind in excess of 10 miles per hour will clear the smoke. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. This sky-blue scroll flutters in a magical breeze and is written in Elvish. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Shadow Drinker. A restrained creature can use their action to attempt a DC 14 Strength check to break free. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The area is difficult terrain for creatures other than you and creatures of your choice. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. A matching set of bracers and a collar. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. As an extra downside, each Arrow of Slaying is designed to target a specific creature or creature type. Any opportunity attacks taken during the activation of this item are made at advantage. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Wondrous Item (bracers), Artifact (requires attunement). Flux regains its elemental affinity traits after the next long rest. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. You have a +1 bonus to attack and damage rolls made with this weapon. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. Fighting Style: The paladin gains the Interception fighting style. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. If the creature has no limbs to sever, you lop off a portion of its body instead. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. And, in a flurry of feathers, the hallway was empty once more. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. The cloud dissipates after one round whenever the effect ends. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. (It's got nothing to do with firearms in 5E D&D though.) Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. This light is sunlight. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. Once the process is complete the newly added poison will be replenished at midnight. Weapon (flail), Very Rare (requires attunement). In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. This wicked looking greataxe counts as a +3 Weapon. You must use the same modifier for both rolls. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Magic Weapon (scimitar), very rare (requires attunement). And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. You have a +1 bonus to attack and damage rolls with this weapon. This small red-brown felt pouch contains 2d6+2 magical darts. You can ignore the loading property of both weapons if you are proficient with them. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. License. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. A creature with legendary actions is unaffected by the scroll. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. While protected by the mantle, a corpse has a damage threshold of 20. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. Additionally, while attuned to this weapon you cannot be surprised while asleep. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. When all the gems are removed or destroyed, the helm loses its magic. View wiki source for this page without editing. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. Each time a 10 is rolled increase the damage die up to a d12. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. The bag weighs nothing. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Find out what you can do. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. Sentience. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. It regains the ability to return to the ethereal plane at dawn. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. As an action you can transform into the aspect of the sand maiden. Or any tear or hole in a person. This dagger has a +1 to attack and damage rolls. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. Wondrous item, uncommon (requires attunement). If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Additionally, the pistol has a small port on the side that feeds directly to the bullet. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Based on Flux's current elemental affinity, one of the following effects occurs. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Dark Room. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. Mephits are friendly to you and your companions. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. This invisibility ends if the creature makes an attack or casts a spell. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Bastion has three states; dormant, awakened, and ascended. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. Bound to Life. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Wikidot.com Terms of Service - what you can, what you should not etc. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. These simple looking dice were enchanted by a cleric ofless than honorable intentions. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Weapon (longsword), Artifact (requires attunement). These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. 214 views 50 pages, Artifact ( requires attunement ) a hag mask is a powerful magic and fastened an! Hooked scythe that glows with a required value of less than 1,000 GP a critical using. The process is complete the newly added poison will be replenished at midnight both. 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